on that note, I agree that sometimes only catering to one crowd makes games way too easy, like Conviction that game was a fun game, but it was not splinter cell. I think adding an achievement for not save scumming is really the only way to please both camps.Īgain, I don't speak for everyone, but as soon as you add in options to make a single player game easier, the 'hardcore' gamers come out of the woodwork and scream that the casual gamers ruin everything. I find it rather juvenile to not wanting a quick save system because you can't keep away from the temptation, that is certainly the fault of the people who can't rather than those who can use it to a personal balance. I also believe that not everyone would save scum for the sake of save scum. This doesn't mean however that I hate challenges and I doubt anyone who enjoys a better save system does, it's just that we want a different kind of experience. I was never a fan of arcade games and I almost never bother with established achievements or competitive online gaming for that matter. I'm not much of an achievement person, I like to achieve a success but I prefer it to be on my own accord. 引用自 Lakusch:I like your idea about the achievements, not specific to difficulties.